casatriada.blogg.se

Weird west genre
Weird west genre













  1. #Weird west genre movie
  2. #Weird west genre serial

It feels expertly crafted as the dark centerpiece to a game already doing a lot right. Weird West does a lot with surely far fewer resources than some on the team are used to, and this is most evident in the world-building.

weird west genre

#Weird west genre serial

The central enemy faction wears burlap over their heads like twisted serial killers, cannibals roam the land, and even fiercer monsters are hinted at for the full game.

#Weird west genre movie

I'm a sucker for when two genres collide (It's a heist movie and a Christmas movie? Reindeer Games rules!), so the blend of mysticism and westerns in both thematic and aesthetic elements has been nothing short of eye-popping. Though I've placed it here in the middle of this list, I'd say the setting is actually my favorite part of Weird West so far. The almost RTS-like UI will keep you informed of your aim and damage, but it's purely up to you to stay on your feet by planning ahead - and acting swiftly when the plan falls apart.

weird west genre

Every time I blew my cover in a dense area, I was quickly overcome by a swarm of enemies, some of whom wasted no time flanking me with shotguns. It will be wise to sneak around for as long as you can in Weird West. That's because enemies, even in this unfinished build, act with a killer instinct. Unlocking major new powers thanks to Weird West's occult leanings adds a surreal twist to it all, but even the good old-fashioned shootouts provide excitement. Going hand-in-hand with those elaborate environments is the combat, which, after a tutorialized introduction, really opens up to reveal the extent of your abilities. It looks different, but it's still so satisfying to take one's time with an encounter and get things exactly right. Level design is what those Arkane games do best (truly better than anyone, in my opinion), and Weird West looks to recreate some of that magic even from an angled perspective. Just like Dishonored and Prey before it, Weird West gives players hub-like levels full of enemies, but also ripe with opportunities.ĭo you create a distraction then sneak in the back door? Do you pick off enemies one by one, hiding their bodies in the tall grass? Maybe you set off a chain reaction that gets all the enemies in one spot only to shoot out a lantern near an oil slick, allowing you to burn them all away. The EnvironmentsĪs the game opens with the death of your son and the kidnapping of your husband, you'd think Weird West is set to be a bloodsoaked vengeance quest, but it doesn't have to be. Raphael Colantonio, former President and Creative Director of Arkane Studios, founded the team alongside Julien Roby, former producer at Arkane, and industry vet Binu Philip, COO.Ĭollectively, the team's penchant for immersive sims and games with deep systems is on display early and often with Weird West, and as this is a genre that lives and dies primarily on level design, I'm excited to see this team put their expertise to use on a more focused scale such as this. While that necessitates an introduction, the team's past works need no such thing. Weird West comes from WolfEye, but this is the small, distributed team's first game.

weird west genre

Here's why I'm excited for the WolfEye debut, Weird West. So it should be to no one's surprise that it's looking quite fine itself.Īfter a few hours with an early build of the game, I've fired off a six-shooter of things that caught my attention in the promising preview. Weird Westis an upcoming indie take on the immersive sim, but it comes from a team comprised of former AAA vets who worked on Dishonoredand Prey, two of the finest takes on the slippery genre to date.















Weird west genre