

I decided not to use the beta doors since the textures are invalid on them anyways, and they look downright crappy. Microcode - Bunker 1 File:Tik.jpg (Might want to put in action block later).Beta Glass preset (Doubled glass) File:Tik.jpg.Multi Screen instead? (Just have enabled behind).Beta Door? (Scrap, textures are not right, looks too crappy).Theres a couple beta object placements in the err, "beta hut", the one with the motorcycle. There were surprisingly no new presets in the Observatory. Only about half the paths were bing used, I assigned them to new guards. The dark green, beta doors are now being used. As well as some unused tables and the Bunker glass door. It seems like Surface originally did not have action blocks spawning most of your enemies, because there is a lot of unused weapons, and a good amount of unused guard presets. Observatory? (One Strange Preset, no idea, may be scrapped).I threw in the Motorcycle at an unused preset as a standard object as well as threw a Biker next to it. There was no unused preset for a different starting point on the slide, so I don't believe that was ever the actual Beta intention. Looking at the movie, it looked like the bins were much more present, so they seem to fit good in those spots. There is an incredible amount of unused presets in Runway, mostly around the same area. Biker near Motorcycle (New Preset) File:Tik.jpg.Two Restored Action Block Spawners File:Tik.jpg.

Presets 55-64 (Beta Guard Path or Set) follows present working path with less presets (Deleted for room, as well as 00AF).Preset at end of Runway 00AF and 0007 colliding with snow-thing scrapped.Use of most of Unused Presets (Bins and a couple Oil Drums) File:Tik.jpg.Extra door in Tank Room, no preset available. There are no presets for extra tanks stacked up as in the beta screenshots, new presets have to be made for stacked tanks. Knives were scrapped due to problems and the fact that they may not have been intended for the level. More extras were used for guards, and cardboard boxes. Scientists acting as guards are in many places, a whole row of unused presets were perfect for it. The Doors and Guards have been changed, and every other scientist is now Female. Watch Communicator - Facility? File:Tik.jpg.Timed Mines instead of Remote mines File:Tik.jpg.Extra Scientists in Tank Room (Available presets are Guard Positions for end scene, Scrap).Guard Scientists (With Silenced D5Ks) File:Tik.jpg.A beta covert modem screen now used, and a blast door and tons of guards and crates, although the interesting dam truck doors can't really be used without beta BG Data and clipping to go with them. I checked over this level for unused presets and it ended up that there was a ton for this map. Lock Exploder implemented with an action block that works pretty well. Grate may be scrapped (Part of Background data).

Beta Doors there.īungee and Piton in inventory, and Lock Exploder.
#USING THE DATATHIEF GOLDENEYE PLUS#
Island Now accessible, plus guards and alarm. Beta Dam truck doors (can I do anything with them?) (Scrap).Changed covert modem monitor position File:Tik.jpg.Proper Guard Paths on Island File:Tik.jpg.The list of things we can re-do and put back into Goldeneye: Note: Much of the information needed for this project can be obtained from the Subdrags Beta Goldeneye website: Beta Goldeneye as well at DetstarĪlso, a lot of Beta I have found based on unused presets, I'm going to try to document all the new Beta stuff I've found at Beta Documentation.
#USING THE DATATHIEF GOLDENEYE MOD#
This project is dedicated to making a ROM mod that will permanently showcase things normally only accessible through use of a Gameshark. We can never know exactly how the earlier versions of Goldeneye were set up with these leftovers hidden in the game, but we can guess enough to bring back some lost features in Goldeneye.

For example, many objects were not used such as the island in Dam. Before Goldeneye was released, a lot of changes were made, including many features and objectives being scrapped.
